| |
|
|
| |
|

|
Alpha 7 Quarantine |
| Size: 40x40 |
Flagged 'hazard' by the old Earth Empire, Alpha 7 has been quarantined for hundreds of years. Only now have the factions begun to wonder why. Did it contain aliens, some sort of plague or virus? No one knows, but the factions are willing to fight to find out.
|
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
Ambush Pass |
| Size: 5x5 |
Bandits used to lurk in the area, watching the road that wound between the hills. The bandits are long since gone, but the Pass is still a favourite spot for a fight. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Arctic Refuge |
| Size: 10x10 |
The only hospitable spt on an otherwise desolate ice planet, the Refuge is unremarkable, save that if a Gate could be built there, it would make an excellent staging area for furter operations. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Betrayal Ocean |
| Size: 81x81 |
Classified |
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
Blasted Rock |
| Size: 5x5 |
The mining colony at Blasted Rock had hoped that they could find riches beneath the sand. However, word soon spread about the rich mineral deposits and now the colony has to fight just to survive.
|
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Burial Grounds |
| Size: 20x20 |
Initial scans of planet revlealed evenly spaced hills, leading some to believe that the hills were ancient alien burial mounds, Subsequent scans disproved this theory but mnay believe that the old Earth Empire actually found alien remains, spirited them away and then fake the scans as part of the cover-up. |
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
Canis River |
| Size: 5x5 |
Canis River is known for two things. The first is the river, which is home to mineral deposits, especially gold. The second is that it's ideal for a one-on-one fight. |
| Players: 2 |
| Strategy Guides: 0 |
|
|

|
Concord Lake |
| Size: 20x20 |
Not technically a lake, but rather an upwelling of gases that have combined to form a 'water-like' liquid. Most of the gases are known and all three factions are eager to exploit the area and discover its secrets. |
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
Crossfire Canal |
| Size: 20x20 |
No one knows how the shape of this particular land mass was created. many theories have been proposed , but the answer will probably never be known. |
| Players: 6 |
| Strategy Guides: 0 |
|
|

|
Drakes Ravine |
| Size: 20x20 |
Named after a long-dead Imperial officer, Drake was sent in to quell a secessionist movement and found himself facing an organized army. He was forced to retreat to the opposite ridge of the ravine, and it was at that position he was able to get enough units online to fight back. Drake defeated the secessionists and teh ravine has since borne his name. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Emerald Crater |
| Size: 20x20 |
Underwater for millennia, tectonic shifts have drained the Crater, exposing the Mass needed to continue the Infinite War. Sparse forests have sprung up in the intervening years, though they are often destroyed in the continuous fighting that rages in the Crater. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Fields of Isis |
| Size: 10x10 |
With almost no water and little vegatation, there is very little reason to come to the Fields. However, it does possess abundant Mass, which makes it a natural placee for Commanders to fight. |
| Players: 4 |
| Strategy Guides: 1 |
|
|

|
Finns Revenge |
| Size: 5x5 |
Many years ago, a Commander called Finn was defeated and forced to flee. He later drew his opponent to a small island and defeated him. The island has held his name ever since. |
| Players: 2 |
| Strategy Guides: 0 |
|
|

|
Four Corners |
| Size: 5x5 |
A former UEF naval testing ground, the UEF used to set up targets on land and bombard them with a variety of vessels. The facilities have long since been abandoned, but the wealth of data and riuned units has drawn Commanders from each faction. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Four Leaf Clover |
| Size: 10x10 |
The Cybrans thought they were lucky to find such a pristine, resource-rich area to build a new settlement. The Aeon, however, quickly appeared, followed closely by the UEF. Now the settlement will be lucky to survive the ravages of the Infinite War. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Frostmill Ruins |
| Size: 81x81 |
Originally a staging ground for UEF naval unit testing, the planet was overrun by teh Aeon many years ago. Now it lies in contested territory and Commanders from all over come to try and claim it. |
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
Gentlemens Reef |
| Size: 40x40 |
Once a haven for smugglers, teh islands were named after the 'gentlemen' that did business there. Now the islands host a different kind of gentleman, Commanders from the three fractions who vie with each other for control of the planet. |
| Players: 6 |
| Strategy Guides: 0 |
|
|

|
Hanna Oasis |
| Size: 40x40 |
Once the home of exclusive resorts expensive spas, teh Oasis was the playground of teh rich and connected. Yachts plied the water and presidents could be seen mingling with business tycoons. The Aeon eventually found the Oasis and destroyed the resorts, building temples in their places. Now, many years later, the Infinite War has come again to the Oasis. |
| Players: 8 |
| Strategy Guides: 0 |
|
|

|
High Noon |
| Size: 10x10 |
The gunslingers are long gone, but Commanders looking for a showdown know they'll find one at High Noon. |
| Players: 4 |
| Strategy Guides: 0 |
|
|

|
Ians Cross |
| Size: 20x20 |
Named for an early explorer, Ian's Cross has witnessed countless battles. The relatively open area and plentiful Mass deposits have encouraged continual battles for several years. |
| Players: 4 |
| Strategy Guides: 0 |
|
|
|
|